In the seemingly endless saga of Intellivision Amico's journey to "launch" (heavy emphasis on those quotes), a new chapter has opened - and it's not one that will sit well with its already beleaguered fan base. The console's exclusive game, 'Cornhole', has been played and made public by well-known shill and Intellivision Amico cult member Mike Mullis, a YouTuber complicit in keeping this running fraud of a scam marketing going.
To many gamers, 'Cornhole' had the potential to be a unique and engaging title for the Amico. A simple, easy-to-understand game using the console's much-touted motion controls. But it seems the folks over at Intellivision have instead delivered a product that has as much substance and satisfaction as tossing a beanbag into a black hole.
The beanbag physics have been exposed as about as realistic as the movements of a haunted poltergeist, leaving many to wonder whether the developers have ever actually played a physical game of Cornhole. This is not just disappointing, it's an embarrassment to game developers everywhere who strive to create realistic and immersive experiences for players.
As if the game's physics weren't enough to cause a collective face-palm, the game also requires the player to push buttons to set the angle of the throw. This essentially negates the need for motion controls altogether, which was supposedly a critical selling point of the Amico.
This is yet another disappointing notch in the belt of overpromises and underdelivering by the team of Tommy Tallarico, Phil Adam, and John Alvarado at Intellivision. Tommy set unrealistic expectations based on mountains of false promises, and they've now dug themselves a pit and promptly fallen in.
The game's downfall is further emphasized by the dramatic downgrade in graphics over the years of its development. Initially built for a more powerful device, it appears that the actual specs on the Intellivision Amico just couldn't handle the load. The result? Graphics that took a major hit, leaving us with a game that looks as underwhelming as it plays.
With all this in mind, it's no wonder they didn't promote 'Cornhole' more. It's hard to watch this slow-motion train wreck of a game launch. It seems that with 'Cornhole', Intellivision has effectively thrown another nail into their own proverbial coffin. For the sake of the gaming industry, let's hope they learn from this fiasco and start delivering on ANY of their other promises.
Don't hold your breath. ~Smash
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